Unloaded Activity Docs
NumberFetchers
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Unloaded Activity Docs
About Unloaded Activity
For players
For players
Config options
For developers
For developers
Introduction
Things that exist and how to use them
Things that exist and how to use them
SimulationData
SimulationMethods
Available SimulationMethods
Available SimulationMethods
Base SimulationMethod
SeparableSimulationMethod
GroupableSimulationMethod
property
max_property_growth
increment_property_growth
decay
replace
hatch
budding
grow_tree
grow_speleothem
grow_fruit
grow_bamboo
Conditions
ValueExpressions
NumberFetchers
GroupInfo
ActiveGroupSimulateData
SimulationMethod Implementation Details
SimulationMethod Implementation Details
Method Identifier
Dependable
Groupable
Available NumberFetchers
Available NumberFetchers
growth_speed
available_space_for_gourd
grass_can_stay_alive
grass_can_grow
max_snow_height
is_upper_door
is_lower_door
block_brightness
block_brightness_above
raw_brightness
raw_brightness_above
local_brightness
local_brightness_above
should_freeze
water_evaporates
should_snow
random
is_solid_above
is_solid_below
solid_neighbors
solid_neighbors_above
solid_neighbors_below
is_block_above;?
is_block_below;?
block_neighbors;?
block_neighbors_above;?
block_neighbors_below;?
is_tag_above;?
is_tag_below;?
tag_neighbors;?
tag_neighbors_above;?
tag_neighbors_below;?
is_fluid_above;?
is_fluid_below;?
fluid_neighbors;?
fluid_neighbors_above;?
fluid_neighbors_below;?
is_precipitation;?
property;?
provided;?
NumberFetchers
todo