Unloaded Activity Docs
randomizeBlockUpdates
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Unloaded Activity Docs
About Unloaded Activity
For players
For players
Blacklisting blocks
Config options
Available config options
Available config options
General
General
fallbackToOverworldTime
useSystemTime
unloadedSimulationSpeed
tickDifferenceThreshold
debugLogs
convertCCAData
Chunk simulations
Chunk simulations
enableSimulatingRandomTicks
enableSimulatingPrecipitationTicks
maxChunksIndexedPerTick
maxChunkUpdatesPerTick
multiplyMaxChunkUpdatesPerPlayer
multiplyMaxChunksIndexedPerPlayer
randomizeBlockUpdates
blacklistedBlocks
Group simulations
Group simulations
enableSimulatingGroups
maxGroupUpdatesPerTick
groupTickDifferenceThreshold
maxGroupTickDeviationScale
maxForcedChunkLoads
maxGroupTickIterations
minGroupTickIterations
groupTickUpdateStrength
maxGroupTickSize
Entity simulations
Entity simulations
enableSimulatingEntities
simulateEntitiesAgeing
simulateSheepDesireToEat
BlockEntity simulations
BlockEntity simulations
enableSimulatingBlockEntities
simulateFurnaceSmelting
For developers
For developers
Introduction
Things that exist and how to use them
Things that exist and how to use them
SimulationData
SimulationMethods
Available SimulationMethods
Available SimulationMethods
Base SimulationMethod
SeparableSimulationMethod
GroupableSimulationMethod
property
max_property_growth
increment_property_growth
decay
replace
hatch
budding
grow_tree
grow_speleothem
grow_fruit
grow_bamboo
Conditions
ValueExpressions
NumberFetchers
GroupInfo
ActiveGroupSimulateData
SimulationMethod Implementation Details
SimulationMethod Implementation Details
Method Identifier
Dependable
Groupable
Available NumberFetchers
Available NumberFetchers
growth_speed
available_space_for_gourd
grass_can_stay_alive
grass_can_grow
max_snow_height
is_upper_door
is_lower_door
block_brightness
block_brightness_above
raw_brightness
raw_brightness_above
local_brightness
local_brightness_above
should_freeze
water_evaporates
should_snow
random
is_solid_above
is_solid_below
solid_neighbors
solid_neighbors_above
solid_neighbors_below
is_block_above;?
is_block_below;?
block_neighbors;?
block_neighbors_above;?
block_neighbors_below;?
is_tag_above;?
is_tag_below;?
tag_neighbors;?
tag_neighbors_above;?
tag_neighbors_below;?
is_fluid_above;?
is_fluid_below;?
fluid_neighbors;?
fluid_neighbors_above;?
fluid_neighbors_below;?
is_precipitation;?
property;?
provided;?
randomizeBlockUpdates
Default value:
false
Randomized the order in which blocks are simulated.